You can't live long enough to make them all yourself. top 10 rules of info architecture : comments.
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(no subject)
The fundamental problem with information spaces such as the web is fast and accurate navigation within the infospace, so that the data you desire is immediately available with the minimum of effort. Unfortuneately that is an idea that is extremely lost on architecture/Design students, for example, where they think pretty is better than simple and concise.
(no subject)
to me "information architecture" connotes a *designed* information space. perhaps i'm too attached to the more 'traditional' use of the term 'architecture'?
mind you, many info arch practitiooners seem to have the same kind of thing in their mind - but are struggling to put it onto paper.
i should be tutoring unisa's city west info sys studnets in systems design from next week. bilby and i have already discussed the key ideas that the students ought to have burned into the back of their skulls by the time they leave ... "purpose" being central.
since i've been designing and/or hacking databases since the 80s - formally since 90s - i'm a big advocate of design over decoration.
some of drexler's ideas have resonated with me for at least a decade - possibly more.
(no subject)
Admittedly it also led to the Architecture Summer School course subject of "Design a Quake Level" (although I think it's now "Design an Unreal Tournament Level"). But from reality. The example I've seen was the Old Police Barracks between Physics at UnivAd and the Museum. Impressively done.
(no subject)
sometimes i wonder if i'd have been better off doing architecture than law ...